Your first scene
This guide will help you setup your first React Three Fiber scene and introduce you to its core concepts.
This tutorial will assume some React knowledge.
Setting up the Canvas
We'll start by importing the <Canvas />
component from @react-three/fiber
and putting it in our React tree.
import { createRoot } from 'react-dom/client'
import { Canvas } from '@react-three/fiber'
function App() {
return (
<div id="canvas-container">
<Canvas />
</div>
)
}
createRoot(document.getElementById('root')).render(<App />)
The Canvas component does some important setup work behind the scenes:
- It sets up a Scene and a Camera, the basic building blocks necessary for rendering
- It renders our scene every frame, you do not need a traditional render-loop
Canvas is responsive to fit the parent node, so you can control how big it is by changing the parents width and height, in this case #canvas-container.
Adding a Mesh Component
To actually see something in our scene, we'll add a lowercase <mesh />
native element, which is the direct equivalent to new THREE.Mesh().
<Canvas>
<mesh />
Note that we don't need to import anything, All three.js objects will be treated as native JSX elements, just like you can just write <div /> or <span /> in regular ReactDOM. The general rule is that Fiber components are available under the camel-case version of their name in three.js.
A Mesh
is a basic scene object in three.js, and it's used to hold the geometry and the material needed to represent a shape in 3D space.
We'll create a new mesh using a BoxGeometry and a MeshStandardMaterial which automatically attach to their parent.
<Canvas>
<mesh>
<boxGeometry />
<meshStandardMaterial />
</mesh>
</Canvas>
Let's pause for a moment to understand exactly what is happening here. The code we just wrote is the equivalent to this three.js code:
const scene = new THREE.Scene()
const camera = new THREE.PerspectiveCamera(75, width / height, 0.1, 1000)
const renderer = new THREE.WebGLRenderer()
renderer.setSize(width, height)
document.querySelector('#canvas-container').appendChild(renderer.domElement)
const mesh = new THREE.Mesh()
mesh.geometry = new THREE.BoxGeometry()
mesh.material = new THREE.MeshStandardMaterial()
scene.add(mesh)
function animate() {
requestAnimationFrame(animate)
renderer.render(scene, camera)
}
animate()
Constructor arguments
According to the docs for BoxGeometry
we can optionally pass three arguments for: width, length and depth:
new THREE.BoxGeometry(2, 2, 2)
In order to do this in Fiber we use the args
prop, which always takes an array whose items represent the constructor arguments.
<boxGeometry args={[2, 2, 2]} />
Note that every time you change args, the object must be re-constructed!
Adding lights
Next, we will add some lights to our scene, by putting these components into our canvas.
<Canvas>
<ambientLight intensity={0.1} />
<directionalLight color="red" position={[0, 0, 5]} />
Props
This introduces us to the last fundamental concept of Fiber, how React props
work on three.js objects. When you set any prop on a Fiber component, it will set the property of the same name on the three.js instance.
Let's focus on our ambientLight
, whose documentation tells us that we can optionally construct it with a color, but it can also receive props.
<ambientLight intensity={0.1} />
Which is the equivalent to:
const light = new THREE.AmbientLight()
light.intensity = 0.1
Shortcuts
There are a few shortcuts for props that have a .set()
method (colors, vectors, etc).
const light = new THREE.DirectionalLight()
light.position.set(0, 0, 5)
light.color.set('red')
Which is the same as the following in JSX:
<directionalLight position={[0, 0, 5]} color="red" />
Please refer to the API for a deeper explanation.
The result
import { Canvas } from "@react-three/fiber"; export default function App() { return ( <Canvas> <mesh> <boxGeometry args={[2, 2, 2]} /> <meshPhongMaterial /> </mesh> <ambientLight intensity={0.1} /> <directionalLight position={[0, 0, 5]} color="red" /> </Canvas> ); }
You can live-edit the code above:
- try different materials, like
MeshNormalMaterial
orMeshBasicMaterial
, give them a color - try different geometries, like
SphereGeometry
orOctahedronGeometry
- try changing the
position
on ourmesh
component, by setting the prop with the same name - try extracting our mesh to a new component